

We were witness to one of the most influential, ground-breaking, and downright playable computer games ever. Sound familiar? Doom was the mother of all first-person ultra-violent shoot 'em ups. And then these huge, howling demons started exploding out of the walls. Your only comfort were these big weapons: shotguns, rocket launchers, a chainsaw. Except there were these demons and zombies everywhere, and rivers of radioactive waste, secret rooms, catacombs and dark bits where the lights were broken that made you feel really and truly scared. As hilarious as it may seem from the screenshots, more real than anything we'd ever seen. Loading it up, we were completely amazed. W6 had spent a marathon night frantically sucking the 4Mb shareware version down a 14.4 modem from a bulletin board in Texas.

Cycling through the weapons is also slow - press the button three times, and a few seconds later, the desired weapon appears. You'll be fighting the controls more than the enemies. The delay between a button press and the onscreen action means movement isn't as responsive as it should be. The biggest problem with Doom is the control. While the music livens up the stages, it overshadows important sound cues that are essential to complete the levels, such as secret doors opening. The explosions, grunts of pain, and weapon discharges sound great. Doom is most effective with the music turned off, so you can hear hissing enemies lurking around corners or right on your heels. One of the key elements in the game is sound. Other visuals remain sharp, however, and distant objects are clear with colorful explosions and bloodletting that more than utilizes the red end of the color spectrum. Up close, walls and enemies suffer horribly from pixelization. Several hidden rooms and passages also add to the fun and make for hours of exploring.ĭoom has graphics ranging from bright and colorful to dark and gloomy. Doom isn't just about splattering enemies with your shotgun, though: Some levels have puzzles and require strategy as well as a quick trigger finger. A variety of weapons (like shotguns, rocket launchers, and chain saws) make up your arsenal, along with other power-ups (like armor and first-aid kits).
